Demo Update 1.6


This is a small update, as most work being done on the game is for major new features and overhauls, like traditional third-person gameplay, a new menu replacement, and a larger map to play in.  

Here are the few changes that have been made:

Precision Gum-Zipping

  • Yanking a gumline will now more easily send you directly towards where it's going, and more reliably, at the same speed every time.
  • When in the air, you can now zip at attached enemies for an easy KO.

Note:  The gumline must be taught to be able to zip, so try to pull on the line as soon as it connects for maximum effectiveness.

Low FPS Support

  • At a small performance cost, the game will no longer slow down when the framerate drops, making it entirely playable at 45fps on low-spec hardware.

Miscellaneous

  • Added a new "whoosh" sound effect when your hand moves really fast, like when punching or zipping.
  • Added a trail effect behind your hand when it moves fast
  • Changed the FoV-limiting vignette to a stylized comic book border that's always on
  • Changed "Vignette Intensity" to "Field of View" with the options Full, Limited, and Narrow.
  • Gumlines are now completely straight when taught, and no longer jitter when swinging
  • Enemies no longer take damage when you walk into them
  • The distance you can shoot gumlines has been increased
  • Fixed infrequent crash at startup

In other news, Gumball now finally has a real programmer!   It's no longer essentially a one-man effort, so expect future updates to release more frequently.

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