Development Update - 5/17/19


It's been a long time since you've been updated on the state of Gumball, so let's fix that! A lot of work has gone into animating Gumball herself to make the game have a real quality feel to it. We've also been constantly tweaking the gameplay, coming up with new ideas, and preparing lots of stuff. 

Improved Animation

We now have animations for swinging, zipping, jumping, wall-running, diving, gliding, and more. In this gif, you can also see a new feature that allows you to hold the glide button to inflate your bubbles more, and they will make you float higher.

Spring-Sprinting

Gumball now has a unique sprint of her own, powered by her spring shoes! Using the shoes to rapidly jump forward, you can swing or zip out of this easily as well.

Slow-Motion Aiming

By clicking the right stick in third-person mode, you can slow down time to focus on where you want to shoot your gum projectiles, or even manually control where you swing from or zip to.

Pedestrians

We finally have people walking around on the sidewalk! ...But, they're kinda finnicky and aren't animated, so it's just a picture of them for now.

Music

I thought I'd throw in a sample of some new music, which you can listen to here.  This is ambient music that plays when you're on the ground, not doing anything special.

That's all for now.  Work has begun on combat and enemy AI, so that should be in the next update.  Hopefully it won't take too long this time!

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Comments

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With the intro of the third person view are you looking to pivot into a more traditional non vr gameplay?

Both modes will be fully supported, so everyone can play it the way they want to.

Looks great! Can't wait for the game to release! (Or even the next demo update.) Glad you are all taking your time with this.

(+1)

are you going to release an updated demo?

When it's ready.

Awesome, thanks!